Ebooks on shadow volume

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ZP+: Correct Z-pass Stencil Shadows

Proc. ACM Symposium on Interactive 3-D Graphics and Games
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass metho... The well-known Z-pass method for rasterizing shadow volumes is not always correct...
http://graphics.cs.uiuc.edu/~jch/papers/zp+.p... [1 hits]

 

 

 

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