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<title>PDF Finder - New Way To Search Documents</title>
<copyright>Copyright (c) 2007 pdffinder.com. All rights reserved.</copyright>
<link>http://www.pdffinder.com/</link>
<description>PDF Finder Last Listed Documents</description>
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<lastBuildDate>Wed, 4 Jun 2008 08:23:02 PDT</lastBuildDate>
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<title>PDF Finder - New Way To Search Documents</title>
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<link>http://www.pdffinder.com/</link>
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<item>
<title>High-Availability Mechanisms in MySQL</title>
<link>http://www.pdffinder.com/pdf/high-availability-mechanisms-in-mysql.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>With MySQL, the popular commercial open source relational database engine, been implemented several mechanisms to provide high availability and resistance to hardware failures. This paper looks at ways to build a fault-tolerant MySQL installation by creating a active/passive setup using either MySQL’s standard replication, shared storage or DRBD, the Distributed Replicated Block Device. The paper also takes a look at MySQL Cluster and NDB Storage Engine, which can be used to create a setup with multiple active server instances with redundant, distributed storage for data.</description>
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<title>Grid-based Computer Animation Rendering</title>
<link>http://www.pdffinder.com/pdf/grid-based-computer-animation-rendering.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>Rendering computer animation frames is a very time consuming job. Using parallel computing on clusters and so-called render farms is a common solution to this problem. In this paper we describe how Grid computing can be used for computer animation rendering. We propose a framework for Grid rendering services, describe its implementation, and present the results and statistics. A loseless 3D compression algorithm was also devised to solve the existing problem of transferring gigabytes of scene representation files (Renderman (.rib) and mental images (.mi)). This compression algorithm has been filed for patent in Singapore.</description>
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<title>Introduction to MATLAB</title>
<link>http://www.pdffinder.com/pdf/introduction-to-matlab.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>This book is an introduction to two subjects: Matlab and numerical computing. This first chapter introduces Matlab by presenting several programs that investigate elementary, but interesting, mathematical problems. If you already have some experience programming in another language, we hope that you can see how Matlab works by simply studying these programs. If you want a more comprehensive introduction, an on-line manual from The MathWorks is available. Select Help in the toolbar atop the Matlab command window, then select MATLAB Help and Getting Started. A PDF version is available under Printable versions. The document is also available from The MathWorks Web site [10]. Many other manuals produced by The MathWorks are available on line and from the Web site. A list of over 600 Matlab-based books by other authors and publishers, in several languages, is available at [11]. Three introductions to Matlab are of particular interest here: a relatively short primer by Sigmon and Davis [8], a medium-sized, mathematically oriented text by Higham and Higham [3], and a large, comprehensive manual by Hanselman and Littlefield [2].</description>
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<title>An Introduction to Matlab - Version 2.3</title>
<link>http://www.pdffinder.com/pdf/an-introduction-to-matlab--version-23.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>Matlab is an interactive system for doing numerical computations. - A numerical analyst called Cleve Moler wrote the first version of Matlab in the 1970s. It has since evolved into a successful commercial software package. - Matlab relieves you of a lot of the mundane tasks associated with solving problems numerically. This allows you to spend more time thinking, and encourages you to experiment. - Matlab makes use of highly respected algorithms and hence you can be confident about your results. - Powerful operations can be performed using just one or two commands. - You can build up your own set of functions for a particular application. - Excellent graphics facilities are available, and the pictures can be inserted into LATEX and Word documents.</description>
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<title>Migrating a Flash application to Flex</title>
<link>http://www.pdffinder.com/pdf/migrating-a-flash-application-to-flex.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>In this article I will show you how easy it can be to migrate a well architected Macromedia Flash application to Macromedia Flex. In the process, you will see that the two technologies are more similar than different and learn about bestpractices, patternbased methodologies that lower the risk of developing Rich Internet Applications in the Flash ecosystem. Macromedia uses the term “ecosystem” to refer to the family of products that in some way utilize the virtual machine we know as the Flash Player. This includes the Flash IDE development tool, Flex presentation server and Flex Builder development tool. Both Flash and Flex can be scripted using the ECMAScript 4based ActionScript 2 language and both produce SWF files, the compiled bytecode that is interpreted by the Flash virtual machine. Where they differ greatly is in the source formats used and the time of SWF generation.</description>
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<title>Creating Flex Applications with IntelliJ IDEA</title>
<link>http://www.pdffinder.com/pdf/creating-flex-applications-with-intellij-idea.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>In this tutorial you will: 1. Create an IntelliJ IDEA project with Flex-enabled module 2. Create Ant build configuration to compile and run Flex application 3. Create a Flex application 4. While editing, try hands-on the Flex-aware coding assistance and quick fixes 5. Run Flex application. First you need to create a project with a Flex-enabled module and an Ant build configuration, to compile, run and debug Flex applications.</description>
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<title>Visual BASIC: Is The Best That Can Be Done?</title>
<link>http://www.pdffinder.com/pdf/visual-basic-is-the-best-that-can-be-done.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>BASIC. It's not just a word, it's a programming language. In fact, BASIC is one of the first programming languages a person would learn just a few years ago. It was THE language for the personal computer. The Apple II, Apple II+, Apple IIe, TRS-80, Commodore, IBM PC, IBM PC-AT, you name one of the early computers and BASIC was the language of choice. It was, what's more, the only language. Well, there was always assembler code and I remember buying Zak's 6502 programming book to program my Apple II+. Ah, those were the days. They weren't all good, of course. You had to learn assembly because BASIC was interpretive so if you wanted speed, you had to write in assembly.</description>
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<title>Tutorial for Adding New Commands to yab</title>
<link>http://www.pdffinder.com/pdf/tutorial-for-adding-new-commands-to-yab.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>yab is based on the yabasic interpreter1. On the yabasic website you will find additional sources how to enhance the interpreter (titled “Guide into the Guts of Yabasic”). Nevertheless, this document should give an in-depth introduction too. You need some basic knowledge about yab, C, C++ and probably the BeAPI for adding new commands to yab. Knowledge about flex and bison are not necessary.</description>
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<title>BASIC Programming with Unix</title>
<link>http://www.pdffinder.com/pdf/basic-programming-with-unix.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>Even if it appeared later than other languages on the computing scene, BASIC quickly became widespread on many non Unix systems as a replacement for the scripting languages natively found on Unix. This is probably the main reason why this language is rarely used by Unix people. Unix had a more powerful scripting language from the first day on. Like other scripting languages, BASIC is mostly an interpreted one and uses a rather simple syntax, without data types, apart from a distinction between strings and numbers. Historically, the name of the language comes from its simplicity and from the fact it allows to easily teach programming to students.</description>
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<title>BeOS User's Guide - Developer Release 8.2</title>
<link>http://www.pdffinder.com/pdf/beos-users-guide--developer-release-82.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>This edition of the BeOS User’s Guide accompanies Developer Release 8.2 of the Be™ operating system: DR8.2 of the BeOS.™ This guide teaches you the basics of working with the BeOS on a BeBox™ or a Power Macintosh™ (or compatible) computer, the Be user interface, and the Be applications. It also introduces you to the process of developing applications for the BeOS.</description>
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<title>yab for BeOS and Zeta</title>
<link>http://www.pdffinder.com/pdf/yab-for-beos-and-zeta.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>yab is a programming language and, to be specific, a basic interpreter based upon Yabasic (Yet Another Basic) for BeOS and Zeta. The name BASIC stands for Beginner`s All-purpose Symbolic Instruction Code. This description irritates me because Basic is not just a software tool for beginners, rather it can also be used for extensive professional solutions, for example the first user interfaces for Acorn, RiscPCs and ArthurOS were programmed in Basic.</description>
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<title>Debian GNU/Linux for BeOS Refugees</title>
<link>http://www.pdffinder.com/pdf/debian-gnulinux-for-beos-refugees.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>When I was an undergraduate at the University ofWaterloo, I still clung to my ancient, aging Amiga system. Once a thundering paragon of computing power and design, it had lately been reduced to playing pinball and connecting to the University’s Unix systems to do assignments. It was 1996. I was a regular on the Amiga newsgroups, and I watched debates break out about the BeBox: was it the next Amiga? Did Amiga users, repelled byWindows, and discouraged by Apple’s horrible hardware, finally have a new home? I was curious. PowerPC processors? Two of them? And more I/O ports than you could dream of using? Cool. In late 1996, a poster went up around the Math building: Be was coming to town to show off the BeOS and the BeBox, on an invitation from the Computer Science Club. When I showed up to to the auditorium, it was packed, and I had to sit on the stairs. Scott Patterson and William Adams were at the front, bouncing around, chatting with students, and giving sacrifices to the Demo Gods before their presentation.</description>
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<title>Administering ColdFusion MX</title>
<link>http://www.pdffinder.com/pdf/administering-coldfusion-mx.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>The ColdFusion Administrator provides a browser-based interface for managing your ColdFusion environment. You can configure many settings to provide optimal levels of security and functionality. The available options are based on your edition of ColdFusion: Standard, Professional, or Enterprise. The default location for the ColdFusion Administrator login page is: http://servername/cfide/Administrator/index.cfm In the previous URL, servername is the fully qualified domain name of your web server. Common values for servername are localhost or 127.0.0.1 (each refers to the web server on the local computer). If you are using the ColdFusion built-in web server, include the port numer as part of the servername. The default port number is 8500: http://servername:8500/cfide/ Administrator/index.cfm. If your ColdFusion Administrator is on a remote computer, use the DNS name or IP address of the remote host. To access the ColdFusion Administrator, enter the username and password that you used when you installed ColdFusion.</description>
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<title>FRAPI Examples in ColdFusion</title>
<link>http://www.pdffinder.com/pdf/frapi-examples-in-coldfusion.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>The FRAPI lets you call FusionReactor methods directly from your ColdFusion pages. JavaDocs are available for the FRAPI and are available from the FusionReactor site. Lets first start with some simple examples though. This page simply outputs a YES/NO value depending on the running state of FusionReactor.</description>
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<title>Alternative and Herbal Livestock Health Sourcebook</title>
<link>http://www.pdffinder.com/pdf/alternative-and-herbal-livestock-health-sourcebook.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>This sourcebook is meant as a practical guide for extension educators, USDA Natural Resources Conservation personnel, veterinarians, livestock producers and others interested in alternative health care for livestock. We complied this sourcebook because of concerns regarding food safety, particularly antibiotics and chemical residues in meat and milk, have  stimulated renewed interest in alternative methods of maintaining livestock health. Extension personnel, like us, often are asked to provide information about alternative health care for livestock or to provide sources of information for the public. This interest in alternative practices for livestock parallels the resurgent interest in alternative medical practices in the human health professionals. An example is the National Institute of Health's establishment of a National Center for Complimentary and Alternative Medicine. Unfortunately, a compilation of alternatives to antibiotic/chemical use for livestock is not available. The lack of a compilation of alternative practices for livestock seriously limits communication among person interested in alternative practices for livestock.</description>
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<title>SVI Maya Plug-in 2.0</title>
<link>http://www.pdffinder.com/pdf/svi-maya-plug-in-20.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>The SVI Maya Plug-in enhances the popular software Autodesk&reg; Maya&reg; with the capability of rendering 3D-content stereoscopically without any external conversion software. Everyone using Autodesk&reg; Maya&reg; – whether it’s for film and TV, gamedevelopment, design visualization, print and web media, or the educational sector – can now output their 3D-data stereoscopically with the SVI Maya Plug-in. Animations and visual effects can easily be judged for their spatial impressions directly during the creative process. The SVI Maya Plug-in makes stereo rendering painless and hassle-free. Turn product presentations into extraordinary eye-catchers, virtual property inspections into impressive adventures, and design studies or scientific models into vivid experiences.</description>
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<title>Image-based Lighting in LightWave</title>
<link>http://www.pdffinder.com/pdf/image-based-lighting-in-lightwave.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>The Lightwave 3D renderer is one of the most widely used in Film and Broadcast production because of its quality, workflow, and speed. It can now do image-based lighting due to a number of architecture enhancements in the 6.0 and 6.5 versions. One of these critical new architectures is a full precision rendering pipeline from top to bottom. Another critical ingredient is a global illumination model. Global illumination simulations produce more accurate images of lighting in scenes, by considering more light sources than simple illumination models. Light sources include actual lights as well as their diffuse reflection from surfaces, their specular reflection, luminous surfaces, surfaces textured with HDR (high dynamic-range) images, volumetrics, and environments. These simulations produce 'pixel' values which vary from millions to millionths. Such results require floating point storage to hold both the bright values over 100% (255), and the subtle shading in the dark areas, which have values less than 1/255, and would become black in a 24 bit image. Preserving very high values as well as subtle gradations is important not only for output, but also for image-based lighting methods which require HDR images to reproduce natural lighting environments.</description>
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<title>Compositing a 3D Character Over Video Footage in Maya</title>
<link>http://www.pdffinder.com/pdf/compositing-a-3d-character-over-video-footage-in-maya.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>This tutorial is organized as small project. We start with capturing 5 to 7 seconds of video, creating a simple 3D scene with character animation and compositing the video footage with the 3D scene inside Maya. I suggest shooting the video footage with already your 3D scene in mind. You can divide the frame between important elements for your story. For example, creating a camera angle with a low camera allows up to 50% of the frame filled with sidewalk surface. Free areas of the sidewalk can be used later by your character. Strong lighting and floor casting contracted shadows can help blending the 3D scene with the video footage.</description>
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<title>Matrix Programming Guide for Cocoa</title>
<link>http://www.pdffinder.com/pdf/matrix-programming-guide-for-cocoa.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>NSMatrix is a class used for creating groups of NSCell objects (or simply, cells or cell objects) that work together in various ways. It includes methods for arranging cells in rows and columns, either with or without space between them. Cell objects in an NSMatrix are numbered by row and column, each starting with 0; for example, the top left cell would be at (0, 0), and the cell that’s second down and third across would be at (1, 2).</description>
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<title>Understanding 3D Animation Using Maya: Pivot Points</title>
<link>http://www.pdffinder.com/pdf/understanding-3d-animation-using-maya-pivot-points.html</link>
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<pubDate>Wed, 4 Jun 2008 08:23:02 PDT</pubDate>
<description>This tutorial is taken from the book Understanding 3D Animation Using Maya by John Edgar Park. If you’d like to follow along, download the animation_wagon_pivots_begin.ma file. You’ll also need a copy of Maya running on your computer. Everything that rotates does so around a pivot point. You can’t get around this simple fact. Look at any object that rotates: the hands on a clock, a knob on a radio, the ball in a mouse, the wheels on a chair, your elbow, the earth, and so on. These things all have a single point around which they rotate. Roll a ball and the pivot point is at its center. Swing a stopwatch dangling from a chain and the pivot point is right at your fingertips.</description>
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