Strategies for Affect-Controlled Action-Selection in Soar-RL (2007)

 

 

Proceedings of the 2nd. International Work-Conference on the Interplay between Natural and Artificial Computation (IWINAC)

 

Reinforcement learning (RL) agents can benefit from adaptive exploration/exploitation behavior, especially in dynamic environments. We focus on regulating this exploration/exploitation behavior by controlling the action-selection mechanism of RL. Inspired by psychological studies which show that affect influences human decision making, we use artificial affect to influence an agent’s action-selection. Two existing affective strategies are implemented and, in addition, a new hybrid method that combines both. These strategies are tested on ‘maze tasks’ in which a RL agent has to find food (rewarded location) in a maze. We use Soar-RL, the new RL-enabled version of Soar, as a model environment. One task tests the ability to quickly adapt to an environmental change, while the other tests the ability to escape a local optimum in order to find the global optimum. We show that artificial affect-controlled action-selection in some cases helps agents to faster adapt to changes in the environment. [via]
http://www.liacs.nl/~broekens/files/Hogewonin...

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