BeOS API Overview

 

 

Writing a Be application generally involves starting with an existing base of code and then using several of the Be software kit classes to add new functionality to the base code. In Chapter 2, BeIDE Projects, you saw how to ready an existing project to serve as the base for your new project. In this chapter, you’ll see how to select and use a software kit class to modify your new project. This chapter begins with an overview of the Be software kits. Knowing the purpose of each kit will help you quickly hone in on which kits will be of the most use in your project. After finding a kit of interest, you need to locate a useful class within that kit. To do that, you’ll use the Be Book—the electronic document by Be, Inc. that serves as the BeOS class reference. Once you’ve found a class of possible interest, you’ll read through the Be Book’s class description to find out all about the class: an overview of how objects are created, what they’re useful for, and so forth. In this chapter, you’ll see how to get the most out of the class descriptions in the Be Book. [via]
http://oreilly.com/catalog/beosprog/book/ch03...

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