Author Search: Hui Fang
Proc. Computer Animation 2002
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but...
http://graphics.cs.uiuc.edu/~jch/papers/ca02-... [1 hits]
Proc. SIGGRAPH
We combine existing techniques for shape-from-shading and texture synthesis to create a new tool for texturing objects i...
http://graphics.cs.uiuc.edu/~jch/papers/textu... [0 hits]
Proc. Graphics Interface
Material replacement has wide application throughout the entertainment industry, particularly for postproduction make-up...
http://graphics.cs.uiuc.edu/~jch/papers/rtts.... [0 hits]
IEEE Transactions on Visualization and Computer Graphics
We propose a video editing system that allows a user to apply a time-coherent texture to a surface depicted in the raw v...
http://graphics.cs.uiuc.edu/~jch/papers/rotot... [6 hits]
Proc. SIGGRAPH
Shape deformation is a common practice in digital image editing, but can unrealistically stretch or compress texture det...
http://graphics.cs.uiuc.edu/~jch/papers/dpim.... [1 hits]
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